Setting a shape to follow a spline path was something that After Effects was making difficult for me to accomplish, whereas this is more practical and accurate in Cinema4D.

The clone tool reacts as a multiple of the object and contributes to whatever action I aimed to achieve such as those which are reinforced by gravity and space. Here, the separation during gravity is slow paced as I have edited this for more impact (in Adobe Premier Pro).

Imagining that I could do the same act of splatter and abruption of splitting apart an object into countless bits, makes this reality seem banal, therefore animating objects and would create a digital and interesting impression of what exists in real life, only with more effects.